Working on Wolfenstein Multiplayer I was responsible for all multiplayer level effects. This meant both adapting assets from Single Player and optimizing for use in a multiplayer environment as well as creating new effects within the artistic style of the game.


I was also responsible for some UI elements, and worked on coding various parts of the HUD. Using id Tech 4 I expanded my shader knowledge and got to grips with a more code-oriented engine. I worked closely with the level design team and offering advice and collaborating on elements such as lighting.


More applicable Images as well as footage coming soon after game release on Aug 18th