When working on Killzone 2. I was the lighting artist for multiplayer levels and this role has seen me both adapt and develop existing level lighting rigs as well as create new ones from concept.

I was responsible for setting up all lightmapped and realtime lights in the level, organising the rendering of the levels and bugfixing where necessary. I worked working closely with level design to bring a high quality of lighting to the levels, whilst maintaining gameplay readability.